Ultraviolet and infrared radiation therapy. Physical characteristics, biological and therapeutic effects. Application methods, dosage, indications, contraindications, and safety considerations
Light used as a treatment. Infrared warms tissue like a fire warms your hands; ultraviolet carries enough energy per photon to change molecules in the skin. This page covers the physics of both, what they do to skin and deeper tissue, the lamps, how the dose is set (by heat sensation for infrared, by the minimal erythema dose for ultraviolet), and when they help or harm.
- 15 min read
- 5 questions
- Checked 05 Nov 2026
Contents7 sections
At a glance
- Light is a stream of photons. The shorter the wavelength, the more energy each photon carries. Infrared photons only make molecules jiggle, which is heat; ultraviolet photons can break and rebuild chemical bonds.
- Infrared (780 nm to 1 mm) is a dry, contact-free heat. It opens vessels, relaxes muscle and eases pain, so it helps cold, stiff, aching tissue, and it is dosed by the patient's feeling of warmth.
- Ultraviolet (100 to 400 nm) acts by chemistry in the top tenth of a millimetre of skin: redness (erythema), tanning, vitamin D, killing germs and calming the skin's immune cells. UVA tans, UVB reddens and makes vitamin D, UVC kills microbes.
- Ultraviolet is dosed objectively by the minimal erythema dose (MED), the shortest exposure that gives a faint redness the next day. Doses are written as fractions or multiples of it.
- Heat redness comes at once and fades within the hour; ultraviolet redness comes after hours, peaks in about a day and has sharp edges.
- Eyes are always shielded from ultraviolet, and photosensitising drugs or diseases, skin cancer and lost sensation (for infrared) are the classic reasons not to treat.
Physical characteristics
Phototherapy is treatment with optical radiation: ultraviolet, visible light and infrared, the part of the electromagnetic spectrum between X-rays and radio waves. Light behaves both as a wave and as a stream of packets of energy called photons.
The energy of one photon follows a simple rule: it rises with frequency and falls with wavelength (E = hν = hc/λ). Think of photons as balls thrown at a molecule. Infrared balls are soft: they only make the molecule shake, and shaking is heat. Ultraviolet balls are hard: they can knock an electron loose and change the molecule.
| Band | Wavelength | Photon energy | What it mainly does |
|---|---|---|---|
| UVC | 100 to 280 nm | highest | kills microbes (germicidal); damages DNA |
| UVB | 280 to 315 nm | high | erythema, vitamin D, thickening of the epidermis |
| UVA | 315 to 400 nm | moderate | pigmentation (tanning), works with photosensitisers (PUVA) |
| Visible | 400 to 700 nm | intermediate | vision, light therapy, some photobiomodulation |
| Near infrared, IR-A | 780 to 1400 nm | low | deepest-reaching heat; photobiomodulation |
| Mid and far infrared, IR-B and IR-C | 1400 nm to 1 mm | lowest | heat absorbed by water in the outer skin |
The borders between bands are conventions (the CIE's are used here); different books shift them by a few nanometres.
How deep it goes
Light that enters skin is reflected, scattered or absorbed by molecules called chromophores: DNA and proteins for ultraviolet, melanin and haemoglobin for visible light, water for most of infrared. Where a chromophore absorbs strongly, the light stops early.
- Ultraviolet stops in the epidermis and upper dermis, less than about 1 mm (UVB about 0.1 mm, UVA a little deeper). Its effects are therefore effects on skin, and on the blood passing through the skin.
- Red and near-infrared light (roughly 650 to 1000 nm) reach deepest of all optical radiation, a few millimetres and in part up to about a centimetre, because neither water nor haemoglobin absorbs them well: the "optical window".
- Mid and far infrared is soaked up by water in the outer skin, so it heats the surface.
Point at a name or a part to light it.
Each band stops where something in the skin absorbs it: DNA and proteins take ultraviolet, melanin and haemoglobin take visible light, water takes most of infrared. So ultraviolet acts on the skin itself, less than about 1 mm deep, and far infrared heats only the surface, while red and near-infrared light, from about 650 to 1000 nm, slips between the absorbers (the optical window) and reaches a few millimetres, in part up to about 1 cm.
Simplified: not to scale: the epidermis, about 0.1 mm thick, is drawn far thicker, and the depths are drawn in their order, not measured; the borders between bands are conventions, here the CIE's, and books shift them by a few nanometres; light fades gradually with depth and scatters sideways; each column ends where little is left, not at a sharp stop; visible light is drawn as one column, though blue stops sooner than red; mid and far infrared are drawn as one column at the surface, though the shortest IR-B reaches a few tenths of a millimetre; melanin is not drawn.
3 sources
- International Commission on Illumination (CIE). ILV, International Lighting Vocabulary, CIE S 017:2020. Spectral bands UV-A, UV-B, UV-C and IR-A, IR-B, IR-C.
- Anderson RR, Parrish JA. The optics of human skin. Journal of Investigative Dermatology, 1981;77(1):13–19.
- Cameron MH. Physical Agents in Rehabilitation, an evidence-based approach to practice, 6th edition. Elsevier, 2022. Ultraviolet radiation; superficial heat.
The four rules of dosing light
- 1
Only absorbed light acts
The Grotthuss–Draper law: radiation that passes through or is reflected does nothing. This is why ultraviolet acts in skin and why a photosensitiser, by absorbing more, makes a normal dose dangerous. - 2
Dose is intensity times time
The Bunsen–Roscoe law: within limits, a weak lamp for long and a strong lamp for short give the same effect. Dose in J/cm² equals irradiance in W/cm² times seconds. - 3
Distance counts squared
The inverse square law: double the distance and the intensity falls to a quarter. Distance is always fixed and written down. - 4
Angle counts
The cosine law: rays striking skin at a slant spread over more area and deliver less. A beam at a right angle gives the full dose.
Point at a name or a part to light it.
Four rules set the dose of any light. Only absorbed light acts. Dose is intensity times time, so a weak lamp for longer equals a strong one for less. Twice the distance gives a quarter of the dose, because the light spreads over four times the area. And a beam at a slant spreads wider and gives less than one at right angles. So distance, angle and time are fixed and written down.
Simplified: the lamps, distances and angles are chosen to show each rule, not taken from a treatment; light is drawn as a few rays, cones and beams; a real lamp's light spreads less evenly; the inverse square law holds strictly for a small source, and the Bunsen–Roscoe law only within limits, as the rules say.
2 sources
- Cameron MH. Physical Agents in Rehabilitation, an evidence-based approach to practice, 6th edition. Elsevier, 2022. Ultraviolet radiation; light: the laws that govern its dose.
- Aleksiev AR. Physical Medicine and Rehabilitation, lecture 3 handnotes. Medical University of Sofia, 2026. Infrared and light therapy: a defined distance and angle.
Biological and therapeutic effects
Infrared: a heat source you do not touch
Infrared is radiant heat: dry, without contact. Its effects are those of any superficial heat, described in the book as the same as conductive heat.
- Vessels open. Warmth relaxes the small arteries, so the skin reddens at once in a blotchy, poorly bordered pattern: a caloric erythema. More blood brings oxygen and carries away waste and pain chemicals.
- Pain eases. Warmth excites skin thermoreceptors, which damp pain signals at the spinal cord (the gate idea), and it breaks the pain–spasm–pain cycle.
- Muscle relaxes and collagen stretches. Warm muscle loses tone, and warm connective tissue lengthens more easily, which is why heat is given before stretching or exercise.
- Metabolism speeds up. Chemical reactions run faster as temperature rises, which helps healing in chronic but not in fresh, swollen injuries.
Near infrared can also act without heat, through photobiomodulation of mitochondria; that is the subject of laser therapy.
Ultraviolet: chemistry in the skin
An ultraviolet photon has enough energy to lift an electron to a reactive state or knock it away, creating radicals that start chemical reactions (the book calls this the photoelectric effect; physicists would say photochemical). The main results:
| Effect | Band | What happens | Why it matters |
|---|---|---|---|
| Ultraviolet erythema | mostly UVB | damaged epidermal cells release prostaglandins and other mediators; dermal capillaries dilate | the dose marker (MED) |
| Pigmentation | UVA and UVB | immediate darkening of existing melanin within minutes (UVA, fades in hours); new melanin and more active melanocytes after about 2 to 3 days (delayed tanning) | partial protection against later exposure |
| Thickening | UVB | faster division of epidermal cells, then peeling | a "light callus" that protects |
| Vitamin D synthesis | UVB, best near 295 to 300 nm | 7-dehydrocholesterol in the skin becomes previtamin D₃, then vitamin D₃ | calcium absorption, bone |
| Germicidal | UVC, peak near 260 nm | DNA of microbes is damaged (pyrimidine dimers) | disinfection |
| Immune suppression in the skin | UVB and UVA | Langerhans cells leave, skin T cells die by apoptosis | why it clears psoriasis and eczema |
| Photosensitised reactions | UVA with a drug | a psoralen absorbs UVA and binds DNA, stopping cell division | PUVA |
Light reaching the eye also signals the brain: bright light suppresses melatonin and shifts the body clock. That is visible light, not ultraviolet, and it underlies bright light therapy for seasonal depression.
Two kinds of red skin
The difference between heat erythema and ultraviolet erythema is a classic exam question, and the logic makes it easy: heat opens vessels directly, while ultraviolet first has to injure cells and make them release mediators.
| Caloric (infrared) erythema | Ultraviolet erythema | |
|---|---|---|
| Cause | heat dilates superficial arterioles | photochemical injury; mediators dilate capillaries |
| Appears | at once, during exposure | after a latent period of about 2 to 6 hours |
| Peak | within minutes to half an hour | about 12 to 24 hours (sooner in children) |
| Fades | within about an hour | over 2 to 4 days, often with peeling and tan |
| Look | patchy, no sharp edge | even, sharply bordered to the field |
| Under the microscope | nothing abnormal | damaged keratinocytes ("sunburn cells") |
| Used for dosing | no | yes, the MED |
Application methods
Infrared sources
- Luminous lamps (incandescent or halogen bulbs, the Sollux type) give near infrared with some visible light, so the patient sees a glow. Near infrared reaches deeper.
- Non-luminous radiators (metal coils or ceramic elements) give mid and far infrared, heat the surface, and glow little or not at all.
- Light baths are boxes lined with bulbs placed over a limb or the trunk.
The patient lies comfortably with the area bare, dry and free of creams. The lamp is set to one side of the area and aimed at a slant, not hung directly over the patient, so that a breaking bulb or falling lamp cannot land on them; this also softens the intensity at the centre. Ultraviolet lamps, by contrast, are aimed perpendicular to the skin to deliver an exact dose.
Ultraviolet sources
| Source | Output | Use |
|---|---|---|
| High-pressure mercury arc ("hot quartz") | broad UVA, UVB and UVC | old general and local irradiation, often water-cooled (Kromayer lamp) for close contact |
| Low-pressure mercury lamp ("cold quartz") | about 90 per cent at 254 nm | germicidal: rooms, air, surfaces |
| Fluorescent narrowband UVB tubes | 311 to 313 nm | modern phototherapy of psoriasis, eczema, vitiligo |
| UVA tubes | about 320 to 400 nm, peak near 365 nm | PUVA and UVA1 |
| Excimer lamp or laser | 308 nm | small patches, vitiligo |
| Wood's lamp | about 365 nm, visible light filtered out | diagnosis: some scalp ringworm fluoresces green |
Treatment is either local, a marked field with the rest covered, or general, the whole body in a cabin. Everyone in the room wears ultraviolet-blocking goggles.
Dosage
Infrared: by feel
Infrared is dosed subjectively, by the patient's sensation of warmth, which is why intact sensation is essential.
| Level | Sensation |
|---|---|
| Oligothermic | slight warmth |
| Thermic | pleasant, clear warmth |
| Hyperthermic | strong heat, at the edge of comfort, never pain |
Typical settings: the lamp at a fixed, recorded distance that depends on its power and the maker's instructions (the professor's slides give about 20 to 50 cm, the book about 100 cm for a strong lamp; a stronger lamp is set further away), about 10 to 20 minutes, daily or several times a week, a course of about 5 to 20 sessions. The patient's feeling of warmth, not the number, has the last word. Where an area has lost sensation, the book suggests judging by an intact area, or a mother's hand for a small child; in practice, an area without sensation is better not heated at all.
Ultraviolet: the minimal erythema dose
Ultraviolet cannot be dosed by feel: the skin feels nothing during exposure, and the damage shows only hours later. So the dose is measured against the patient's own skin. People differ widely: fair skin that always burns (skin type I) reacts at a fraction of the dose dark skin needs.
- 1
Expose test windows
A biodosimeter, a plate with about six windows, sits on untreated skin (inner forearm, abdomen or buttock). The windows are uncovered one after another so that each square gets a longer exposure, at a fixed distance from the lamp. - 2
Read the next day
After about 24 hours the faintest square with an even, sharply bordered redness marks one minimal erythema dose (MED, or one biodose). Older texts read it after a few hours; the 24-hour reading is the standard now. - 3
Prescribe in multiples
Doses are written as fractions or multiples of the MED: 1/4 MED, 3 MED.
The old school of physiotherapy classifies doses by the reaction they aim for:
| Dose | Multiples of MED | Reaction |
|---|---|---|
| Suberythemal | less than 1 | no redness; vitamin D, gentle tanning, "hardening" |
| Small erythemal | 1 to 2 | faint redness |
| Medium erythemal | 3 to 4 | clear redness, slight swelling and tenderness |
| Large erythemal | 5 to 8 | strong redness, swelling, pain |
| Hypererythemal | more than 8 | blistering; used only on small infected areas |
The logic of local and general treatment:
- Local irradiation of a small field can use erythemal doses, because a small burn on a limited area is tolerated. The field is treated again only after the redness has faded, every 2 to 3 days, and fields are taken in turn (the book's example of several spots on alternate days).
- General irradiation of the whole body uses suberythemal doses, because a sunburn over the whole body is a systemic injury, with fever and malaise. Sessions are daily or every other day, rising step by step. By the skin's sensitivity, the old schemes start at 1/4 MED (normal), 1/2 MED (accelerated, for low sensitivity) or 1/8 MED (slow, for high sensitivity).
Modern dermatological phototherapy follows the same logic with different numbers. Narrowband UVB is given 2 to 3 times a week, starting at about half to two thirds of the MED (or a dose set by skin type) and rising by about 10 to 20 per cent per session while no redness appears; psoriasis usually clears in about 20 to 30 sessions. In PUVA, oral 8-methoxypsoralen is taken about 2 hours before UVA, 2 to 3 times a week; the dose is set by the minimal phototoxic dose, read at 72 to 96 hours, because psoralen redness comes later than sunburn.
Indications
Each indication follows from an effect.
| Because it | Infrared helps | Ultraviolet helps |
|---|---|---|
| warms and relaxes | subacute and chronic musculoskeletal pain, muscle spasm, stiffness before exercise or massage, chronic non-purulent inflammation in its resolving phase | |
| calms skin immunity and slows epidermal growth | psoriasis (NB-UVB, PUVA), atopic eczema, vitiligo, early cutaneous T-cell lymphoma, uraemic or cholestatic itch, prevention of polymorphic light eruption | |
| kills microbes and stirs epithelium | infected, slow wounds, pressure ulcers, leg ulcers (local UVC; weak evidence) | |
| makes vitamin D | historically rickets and osteomalacia, and housebound older people |
Honest about evidence: superficial heat gives a small short-term reduction in pain and disability in acute and subacute low back pain, mostly shown with heat wraps; infrared lamps themselves are little studied. Dermatological phototherapy is well proven. Ultraviolet for wounds rests on small, old studies. Vitamin D is now given by mouth rather than by lamp, because a tablet gives a known dose without skin cancer risk.
Contraindications
The contraindications are reasoned from what each radiation does.
| Reason | Infrared | Ultraviolet |
|---|---|---|
| Heat would spread or worsen | acute injury in the first 24 to 72 hours, acute inflammation, bleeding tendency or recent haemorrhage, fever | fever, acute illness |
| No warning or no cooling | lost sensation, poor arterial supply (peripheral arterial disease), confused or unconscious patients | |
| Growth would be stimulated or DNA damaged | malignancy in the field | skin cancer or premalignant lesions, past arsenic or radiotherapy to the area, many atypical moles |
| Light would be absorbed too strongly | photosensitive diseases (lupus, porphyrias, xeroderma pigmentosum, albinism, pellagra), photosensitising drugs (tetracyclines, fluoroquinolones, thiazides, amiodarone, phenothiazines, sulfonylureas, some NSAIDs, methotrexate, St John's wort, psoralens) | |
| A system cannot cope with the load | decompensated heart failure, active tuberculosis (classic list) | the same, plus thyrotoxicosis in the old lists |
| Special groups | pregnancy over the abdomen and low back, the eyes, the testes, fresh skin grafts, skin damaged by radiotherapy | pregnancy for PUVA (psoralen), young children for PUVA |
The long list of photosensitisers in the book (dyes, perfumes, coal tar, gold, phenothiazines) has one logic: any substance that absorbs ultraviolet or visible light and passes the energy on to tissue turns a safe dose into a burn.
Safety
- Eyes. Ultraviolet causes photokeratitis, a painful "sand in the eyes" inflammation of the cornea that appears 6 to 12 hours after exposure (welder's flash, snow blindness), and conjunctivitis; over years, cataract. Patient and staff wear ultraviolet-blocking goggles. After psoralen, eyes are protected with UVA-blocking glasses for the rest of the day. Bright infrared sources can also harm the lens and retina over time, so patients do not stare into them.
- Burns. Overdose of ultraviolet gives pain, swelling, blisters and, over the whole body, fever, chills and in extreme cases shock. Overheating with infrared gives a thermal burn. Long repeated infrared exposure causes erythema ab igne, a net-like brown pigmentation, which is a sign to stop.
- Cumulative ultraviolet harm. Every dose adds to lifetime exposure: photoageing and skin cancer. The risk of squamous cell carcinoma rises clearly after about 150 to 200 PUVA treatments, so courses are counted and recorded.
- Equipment. Lamps are calibrated, distances fixed, timers used, and the patient never falls asleep under a lamp. Ultraviolet lamps are switched on a few minutes before use to reach steady output, then the patient is uncovered.
Check yourselfAnswer, then say how sure you were: a lucky guess still counts as a weak point.
1A patient's back was treated with a lamp in the morning. A nurse sees the skin redden in patches within minutes, and by lunchtime it has gone. Which kind of radiation was it most likely?
2A man with chronic leg ulcers is proposed for a course of local ultraviolet irradiation. Which of his drugs should make you stop and reconsider?
3How is the minimal erythema dose (MED) found before a course of ultraviolet therapy?
4Which patient should not have an infrared lamp over the painful area?
5A student says neonatal jaundice is treated with ultraviolet lamps. What is correct?